Dragons are winged,
reptilelike creatures of ancient lineage. They are known and feared for their
size, physical prowess, and magical abilities. The oldest dragons are among the
most powerful creatures in the world.
Known varities of
dragons fall into two broad catergories: chromatic and metallic. The chromatic
dragons are black, blue, green, red, and white, all evil and extremely fierce.
The metallic dragons are brass, bronze, copper, gold, and silver, who are good,
usually noble, and highly respected by the wise. All dragons gain more abilities
and greater power as they age. They range in length from several feet upon
hatching to more than 100 feet after attaining the status of great wyrm. The
exact size varies according to age and variety.
Though they are
fearsome predators, dragons scavenge when necessary and can eat almost anything
if they are hungry enough. A dragon's metabolism operates like a highly efficent
furnace and can metabolize even inorganic material. Some dragons have developed
a taste for such fare. Although goals and ideals vary among varieties, all
dragons are covetous. They like to hoard wealth, collecting mounds of coins and
gathering as many gems, jewels, and magic items as possibile. Those with large
hoards are loath to leave them for long, venturing out of their lairs only to
patrol the immediate area or to get food. For dragons, there is never enough
treasure: It's pleasing to look at, and they bask in its radiance. Dragons like
to make beds of their hoards, shaping nooks and mounds to fit their bodies. By
the time a dragon matures to the great wyrm stage, hundreds of gems and coins
are embedded in it's hide. All dragons speak draconic.
A wyrmling is between
the years of birth and 5, a very young dragon of 6-15 years, a young dragon at
16-25, a juvenile dragon of 26-50, a young adult of 51-100, an adult of 101-200,
a mature adult of 201-400, an old dragon of 401-600, a very old dragon of
601-800, an ancient dragon of 801-1,000, a wyrm of 1,001-1,200 and a great wyrm
over 1,201 years old.
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Combat:
A dragon attacks with its powerful claws and bite, and can also use a
breath weapon and special physical attacks, depending on its size. It
prefers to fight on the wing, staying out of reach until it has worn
down the enemy with ranged attacks. Older, more intelligent dragons are
adept at sizing up the opposition and eliminating the most dangerous
foes first (or avoiding them while picking off weaker enemies).
Besides biting, clawing, wing
slams, tail slaps, tail sweeps, crushing, grappling and breath weapon
attacks a dragon also has a frightful presence as the site of a young
adult or older dragon can unsettle foes with its mere presence. Dragons
are also capable of using arcane spells like a sorcerer and have other
spell-like abilities depending on it's variety. Dragons are immune to
sleep and paralysis effects except those special moves known only to the
Dragonslayer. Dragons also have a degree of spell resistance (based on
it's variety and age) and are capable of ascertaining creatures by
nonvisual means such as hearing and scent. Dragons are also capable of
seeing four times better than a human in low light conditions and twice
as good as a human in normal conditions.
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Habitat/Society:
Although all dragons are beleived to
have come from the same roots tens of thousands of years ago, the present
varities keep to themselves and cooperate only under extreme circumstances, such
as a powerful mutual threat. Good dragons never work with evil dragons, however,
though a few neutral specimens have been found with either. Gold dragons
occasionally associate with silver dragons. When evil dragons of different
varieties encounter one another, they usually fight to protect their
territories. Good dragons are more tolerant, though also very territorial, and
usually work out differences in a peaceful manner.
Dragons follow a number
of reproductive strategies to suit their needs and temperaments. These help
assure the continuation of a dragon's bloodline, no matter what happens to the
parent or the parent's lair. Young adults, particularly evil or less intelligent
ones, tend to lay clutches of 2-5 eggs all around the countryside, leaving their
offspring to fend for themselves. These hatch into clutches of dragons, usually
juvenile or younger, which stick together until they can establish their own
lairs. Older and more intelligent dragons form families consisting of a mated
pair and 2-5 young. Mated dragons are always adults or mature adults; offspring
found with their parents are either wyrmlings, very young, young, juvenile or
young adult. Shortly after a dragon reaches the young adult stage, it leaves its
parents to establish a lair of its own.
A pair of mated dragons
beyond the mature adult stage usually splits up, independence and the lust for
treasure driving them apart. Older females continue to mate and lay eggs, but
only one parent stays in the lair to raise young. Often an older female lays
many clutches of eggs, keeping one to tend herself and one for her mate, and
leaving the rest untended. Sometimes a female dragon places an egg or wyrmling
with nondraconic foster parents.
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History:
The history of dragons on
Imperia is one steeped in myth and legend. Information about dragons
foreign to Imperia, such as those from Dineer or the Shadow
Knight held worlds is excluded here as that is another story entirely.
Dragon populations all over Imperia used to be very flourishing, with
dragons holding most of the Verdania region as well as lands for
thousands of miles away. All of this changed however when the settlers
came to Verdania from Aeris, encroaching on draconic territory. This
encroachment became an even battle however dragons losing the most
ground due to the rise of the nation of Damocles and then when the
airships where invented and built by Damocles, nearly all of the
chromaics and alot of radical and extremeist metallics banded together
seeing the invention of the airship and the encroachment of people into
the skies, the last domain of the dragon, as a dire consequence. Under
the leadership of a 300 foot long dragon named Chronepesis the dragons
launched attack after attack with the goal of eliminating every last
humaniod from the region and reclaiming ancestral lands. Thousands of
years before this however the dragons held most of the unclaimed lands
the Verdane or Kopru did not claim such as what is now the Greyhelm and
north Damocles regions. Following the deaths of hundreds of dragons at
the defensive campaign by Damocles forces (Called Dragon's Tooth)
several dragons fleed far south to Aeris, determined to escape the
vengence of Damocles as dragons were quickly losing the last bit of land
they held. Those that did not head south either choose to hide in human
form or hid within small caves in remote regions like the Isle of Dread
or Skygripper Mountains.
All remained quiet for a decade
till "alien" waves of dragons swarmed in from other worlds.
From Dineer came the Dre'ak (With a human, hybrid
and dragon form) as well as dragons not native to Imperia from worlds
decimated by the Shadow Knights or from Dineer seeking racial equality
and acceptance. However the road to this was sabotaged by remains of the
Chronepesis movement. A group of dragons lead by Darben Darktalon took
most of the Aeris human forces, and promising them a chance to claim the
settlers lands, lead their forces to a certain defeat at Daguenet and
later Ven'Tul (Now Nore Quendrin). At Ven'Tul, dragons set fire to most
of the lands and slaughtered nearly all of the elves there. This deed,
combined with the horrors of Dragon's Tooth, has forever condemned
public views towards dragons dispite political rallying by the Dineerans for more acceptance by the people of Imperia
for dragonkind. Also the horrors of the dragons did not end, as those
dragons left at Aeris launched the second part of their plan by
conquering most of the Aeris lands and killing off all humans they could
find. This action, many dragons felt, made events of the last century
come full circle as dragons now truely held the lands in the name of the
Imperian dragon, and are determined to fight back the "alien
waves" of Dineerans.
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Character Attitude and
personality: Attitude and
personality mainly depends on the type of dragon as all colors have
different attitudes and agendas. It's best to fully understand the
dragon before trying on such a role. However keep in mind that dragons
native to Imperia are either of the majority that feels Chronepesis was
a messiah, a martyr of his people or of the minority that saw
Chronepesis as a genocidal maniac. Remeber this covers dragons native to
Imperia, not dragons from other worlds who do not fully grasp the sheer
bad blood that has gone between the humaniods of Imperia and the
dragons. Hatred for the dragons, in some parts of Imperia, exceeds
hatred for the Shadow Knight Empire. Cause of the power of a dragon, and
the knowledge needed as well as the sheer "bad press" a dragon
has, draconic characters are not recommended. Any dragon would either
have to hide it's entire life as a human, or suffer being hunted by
Knights who lost loved ones in Dragon's Tooth, elves angry over the
deaths of thousands in Ven'Tul/Nore Quendrin, Dragonslayers looking to
cash in on a dragon's hoarde or, worse of all, have to face a heavily
armed airship such as one of the Damocles Empire. |