Centaurs are woodland
beings who shun the company of outsiders. They are deadly archers and even more
fearsome in melee. A centaur's appearance is unmistakable; The upper torso,
arms, and head are humanoid, while the lower body is that of a large horse. Both
human and equine physiques are well muscled. Centaurs are known to speak Sylvan
and Elven.
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Combat:
Although generally mild-tempered, centaurs are always armed. Their
favorite melee weapons are massive oaken clubs. When scouting or
hunting, they carry shields and mighty composite bows. If armed for war,
they also carry heavy lances.
Centaurs usually don't provoke a
fight. Their normal response to aggression is swift retreat, perhaps
launching a few arrows to discourage pursuit. Against creatures
dangerous to their communities, they use much the same tactics, except
that about half their number will circle around to lie in ambush or
attack the foe from the rear.
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Habitat/Society:
Among their own kind, centaurs are
sociable creatures, but they have been known to become rowdy, boorish, and
aggressive when under the influence of alcohol. Lone centaurs are usually males
out hunting or scouting. Companies and troops are usually males hunting or
scouting in force. Centaur tribes remain near their lairs. At any given time,
most of the centaurs in the tribal lair are female; while the males are out
hunting and scouting, the females lead and administer over the tribe. A third of
a tribe's population is young.
The typical centaur
lair is located deep within a forest. It consists of a large hidden glade and
pastures, with a good supply of running water. Depending upon the climate, the
lair may contain huts or lean-tos to shelter individual families. Hearths for
cooking and warmth are in an open area, away from trees.
Centaurs are skilled in
horticulture and may cultivate useful plants near their lair. In dangerous,
monster infested areas they plant thick barriers of thorn bushes around the
lair, dig pits, and set snares.
Centaurs survive
through a mixture of hunting, foraging, fishing, agriculture, and trade. Though
they shun dealings with humans, centaurs do trade with elves, especially for
food and wine. The elves are paid from the group treasure which is the booty of
slain monsters. A centaur tribe's territory varies with its size and the nature
of the area it inhabits. Centaurs do not object to sharing territory with elves.
The attitude of a centaur towards a stranger in its territory varies with the
visitor. Humans and dwarves are politely asked to leave, halflings or gnomes are
tolerated, and elves are welcomed. Centaurs deal with monsters according to the
threat to the welfare and survival of the tribe: If a giant or dragon were to
enter the territory, the centaurs would relocate, but they would kill trolls,
orcs, and the like. The patron deity of the centaurs is the Primal Lothos as
well as religion given to others where it is due.
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Character Attitude and
personality: A Centaur among
large civilizations is indeed rare, yet every century or so there is a
report of one seen among people of a city and the most current report
was of two centaurs seen in the Tantallon region in the early 700s, yet
only one has remained in the city and is reported to be working at an
Inn within the Southern District of the city. The last report of a
centaur in a populated area was over a hundred years earlier than that.
Any such centaur character would be a bard, ranger or druid with strong
emphasis on nature and archery. Such a druid is usually the leader of a
tribe and their speaker, one who acts as the ambassador for the tribe in
all relations. Clerics among the centaurs are rare and they worship the
Primal Lothos, normally of the animal, good and plant domains underneath
him. Due to the rarity of a centaur, is it's high rating of difficulty
(4). The difficulty lies not in the characters personality, but in the
rarity of the creature as it would take something extremely traumatic
such as banishment from it's tribe or the death of it's tribe to make
one head to a human settlement. |