The Nation of Terangoth


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Short Name: Terangoth
Capital: ?
Ruler: ?
Population (as of 719 AD): 320,000 (approximately)

Established: 425 AD
Government Style & Social System: 
Territorial Holdings: None
Annual Population Growth: 0.22%
Estimated Population for 720 AD: 320,704
Primary Resources: Timber, wheat, furs, livestock, various metals such as tin, copper and lead.
Estimated Annual Income: 333,944,000 (Taxes)
Financial Status and Reputation: Income generated by the high amount of ships that dock in the Terangoth port and income from the local thief guilds as well as tariffs on income gained from piracy. The government is now organizing and Terangoth is replacing pure chaos with a mix of chaos and order. Many nations use Terangoth as a trade port due to it's lax customs and lack of any port or trade taxation. The crime rate has been controlled as Terangoth is quick to punish any criminal acts that act against the nation itself.

Population Castes/Income Brackets
%50 Peasants/%40 Citizen/%7 Middle-Class/%3 Wealthy

Exports & Imports:  
Climate: Temperate with a few jungle areas. Summers are usually humid and the winters colder than average due to the winds coming down from the nearby mountains and ocean winds.
General Citizen Mindset:  
Cities of Note:  
Laws of Note:  
Customs of Note: 
Religious Stance: 
Educational System: 
Prevalence of magic: 
Legal Status & Attitude regarding Magic: 
Allies: 
Enemies: 
Other diplomatic stances/treaties: Loosely held trade agreements with every nation in the area. Non-Aggression Pact and Trade treaty with the Damocles Empire. Damocles has forged a deal in which the Empire will not pursue piracy cases as long as the pirates do not operate within Damocles waters. In return Terangoth will take any goods off the market that are stolen from Damocles.
Reputation: Seen as the bottom of the barrel by many respectable nations, as a hive of scum and villainy by the citizens of other more prosperous nations and as home for the undesirable and unethical of Imperia. Terangoth is the perfect place to travel to if your looking to purchase an item not available on the normal market or seeking to hide from law enforcement for awhile. However many are warned to watch their backs while in Terangoth. The nation also allowed Shadow Knight ships to rest within their port during the First War and this move damaged their reputation in the eyes of Damocles, Axius and other nations allied to stop the threat of Lord Galadore. However the Shadow Knight ships were robbed while in port so this also damages their reputation in the eyes of the Shadow Knight Empire. Terangoth rarely enters into any military conflict and seems only to use it's forces for defense only but the nation itself is rarely attacked as many nations just don't want to deal with the criminals, outsiders and undesirables that infest Terangoth. The nation is rarely invited to any major diplomatic events nor is it even viewed as an equal by the other neighboring nations. Terangoth is a haven for the rejects and troublemakers of society and many nations feel it is best left alone.
Military Size & Reputation: Terangoth has organized a small force of airships and Naval ships which are all various models and designs stolen from the nations of Verax, Shadow Knights, Roshack, Greyhelm, Axius and Vernalla. The Navy numbers around 50-100 ships and the airship force around 30-60. The ships keep close to the Terangoth shores as to avoid being noticed by any nations that may recognize one of their own ships among the Terangoth forces. There also exist rumors that Damocles has forged a deal in which they have constructed a missile base on Terangoth to gain strike range towards any threat approaching from the west. Terangoth and Damocles however both officially deny these rumors.
History: Settled by a roaming band of pirates in 425 AD, Terangoth remained nothing more but a pirate base for the next two hundred years. After the disbandment of the "Skull Carvers" pirate gang in the early 620s, the lands were settled by those of the pirate gang that wished to make a living off the mineral deposits found nearby. Several other people moved to the island over the next few decades and Terangoth was formed as a nation. The capital town as well as a few other towns were quickly established and many began to flock to Terangoth as the threat of war with the Shadow Knight Empire loomed in the 690s. Also the rise of the Damocles Empire as a national superpower made many pirates and criminals afraid of being captured by a Damocles Naval or Fleet patrol and being confined to a cell on Steeldeath Isle for the rest of their lives. Terangoth's population boomed in the middle 690s as many fleed to the island following the arrival of Shadow Knight forces on Imperia. Terangoth remained absent from the other wars and conflicts that followed around the land and kept it's identity as a haven for the lawless and those who wish to conduct their affairs away from the watchful and ever vigilant eye of the Damocles Empire. Around 714 AD the pirates all banded together and ousted former ruler Lord Rutgar Klanish. A few pirates took over in his place till in 715 AD famed pirate master Zarak Scythe took over as the ruler of Terangoth. Zarak had owned an Inn within Tantallon for several decades and he appeared far more youthful than his years. Rumor has it his decrease in age was a gift from the Primals. With Scythe's rule the pirates have banded together even more and Terangoth is quickly becoming stable enough to call itself a nation.

 

 


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