Imperia: Dominions is a system designed for the management of Nations, Kingdoms and Empires within Imperia itself. If you do not manage a nation, nor ever intend to, then you don't have to read this Section and you can just as easily turn away, and play in Imperia without ever reading this part.

    Imperia: Dominions assigns nations into a turn-based period, with each season being a "Turn" and there being four Turns in each IC/In Character Year. The first season of a year is always Spring, in this season people are assigned to production of resources, and new populations are allowed in. After this is Summer, then Fall. In Fall, taxes are collected, fees paid, and matters of money are handled. Then Winter wraps up the year.

    When a season starts, a player will be notified. They then have 7 days to get their moves in, either by the Forum or by Email. Note - If a Rule has (FF) included in it's name, that means this is a Free Formed move. You simply notify the PM what you are attempting to do. He states the results and costs if any. No real explanation follows for these rules, or rules have the FF Option if you wish to deviate from the description mentioned.

    The sections below go into greater detail concerning Dominions. Again, if you are just a regular player, you do not need to worry about this stuff. This is Advanced material for Imperia.

The condensed and altered version of the Imperia: Dominions Proposal, which can better explain some concepts.
Each Season, a Nation Manager must select from a list of commands. We have provided that list, as well as explanations concerning each and every command.
Layout and Design of a Nation Sheet How such a sheet is made and how a nation is put on paper.
 *UNAVAILABLE* Current nations in play, as well as who runs them.
*UNAVAILABLE* The Dominions style detail of current nations in play.


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