Verdania


    This map shows the main playing region used for the role play Plots in #TwistedBlade_Inn & #ArennonMist_Inn as well as current national locations as of 718 AD. For a sense of scale from North to South (Top to Bottom) is 3,080 miles. From East to West (Side to Side) is 2,560 miles. All of Verdania and parts of Kyuichi Saeken/Nore Quenderin & Imggok Voghkh are represented on this map. For a better understanding of town locations along the Tantallon/Port Arennon/Waypoint area please refer to the East Axius map. If you have any questions regarding the nations or places depicted on this map then ask in our Out of Character Channel of #Imperia.

Nations, Dominions & Territories

The Kingdom of Dantania - A peaceful monarchy which is well known for it's exotic foods and regal way of life. The ruling kingdom has consisted of members of the Dantania family line and it has remained this way since the Kingdom's founding over 700 years ago.

The Damocles Empire - The Damocles Empire boasts the most impressive magic-based technology and a mighty fleet of airships. Damocles has always been and still remains a major political, economic and military power and influence on events in the region.

The Axius Kingdom - The Axius Kingdom, long known as a excellent land of trade and commerce, fell into disarray following an alliance with Kardius in which it was greatly taken advantage of and suffered a great downfall. Following a brief seizure by the Dorandus Cult as well as two Shadow Knight occupations of the capital, Axius is now rebuilding itself with Queen Constance Drake on the throne in the home city of Tantallon.

Nore Quenderin - Built on the ashes of Ven'Tul, this very young nation is seeking to become the new homeland of the Elfs and is benefiting from very cordial relations between itself and the Damocles Empire. Settled by elfs who were tricked into an exodus from Dewwillow by a Drow of the Shadow Knight Empire, the lands were ravaged by dragons lead by Darben Darktalon and the once beautiful forests turned to ash. In 715 AD Damocles Fleet forces lead by Admiral Stormgren removed the draconic threat and claimed what remains of the nation as a Damocles Protectorate then the following year, Crown Prince Anduril claimed it as a new nation and was given it's independence.

The Nation of Greyhelm - Considered a backwater nation by those possessing magi-tech, this Kingdom has long been the source of controversial trouble ranging from silently supporting the Shadow Knight Empire during the First War, to brief border skirmishes with Axius and Damocles. Very little is known of the lands save for it's rule by a monarchy and it's nearly total lack of any magical technology.

Kender Archipelago - A collection of islands that serves as the home for the Kender race as well as several other demi-human races. No official government has claimed the area as only the mapmakers and several other nations see it as a legitimate nation. The area is protected by a united coalition between Vernalla, Dantania, Axius, Terangoth and Damocles forces.

The Nation of Terangoth - This nation is a main spot for pirates who practice their trade out in the local oceans. Terangoth is mostly lawless and is usually avoided by respectable merchant ships for fear of the frequent in-dock thefts that occur. Despite the bad reputation Terangoth maintains civil relations with several nations and due to the brief but prosperous rule of Zarak Scythe, Terangoth has managed to form a triple alliance with Dantania and Damocles.

The Vernalla Republic -An agricultural society, based on commerce, ruled by a council headed up by Rehel, though, officially, he doesn't have the power, it is in equal shares among the council members. Vernalla has had a chaotic time in the last several decades due to a few occurrences of it supporting two occupations into Tantallon as well as aiding the Krarthian Union's bid to conquer Damocles. It's border with Damocles to the north of Vernalla is a delicate area, and heavily patrolled by both sides.

The Verax Empire - The frogman race has expanded northwards from their homelands of Imggok Voghkh and into the lands here brutally conquering and subjugating any and all in their path. The Verax Empire is a strong military regime which airship and magical advances are an even match for those of the Damocles Empire.

The Kingdom of Roshack - Roshack has recently came out of a brutal occupation by Shadow Knight forces and was given it's independence in 717 AD after occupying Damocles liberation forces found it too difficult to maintain order here. The people of Roshack behave very oddly compared to people of other lands, living in a society that either worships Illiara or praises deitycide. People here act with a very brutal, manner about them and all seem to exhibit similar body characteristics such as jet black hair. A few sages claim that those of Roshack are not humans, but Verdane. The lands are known for their natural wealth of metallic minerals and gemstone deposits.

The Isle of Dread - This island, located within some of the most violent parts of the Sea of Eradina, is steeped deep in myth and legend. Only a few brave groups have voyaged here and returned to tell the tale. Officially, this island is marked by the Damocles Fleet as a no fly zone as well as the Damocles Navy as a hazardous area. Why however, this is not exactly known but legends persist that this island was once home of a great civilization and it's riches are rumored to still be awaiting any brave enough to claim it.


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